'Where's It Featured?' can tell you right now! Have you ever wondered where your apps and games are being featured? I certainly have, which is why I recently developed a new app to help inform like-minded Windows Phone developers where their apps and games are being featured every day. The app is aptly named 'Where's … Continue reading Where are my apps and games featured?
Gimme Five has been selected as one of 64 finalists out of 9000 apps that entered Microsoft's Next App Star competition! Starting today, March 19, Gimme Five is in a head-to-head battle with Brain Cube Reloaded. If Gimme Five gets the most votes, it keeps moving forward throughout the competition, and if it wins the whole … Continue reading Gimme Five! Microsoft’s Next App Star?
On 21st January 2013 we hit a nice little milestone of 100,000 total downloads on the Windows Phone platform. Our most recent game, titled 'I Love Logos' already accounts for 44% of our total downloads! We've also seen a significant increase in downloads for Gimme Five over the past few months and it's currently ranked in the top … Continue reading 100,000 Downloads!
At the start of December it was announced that Microsoft had made some changes to the Windows Phone marketplace app search algorithm. http://www.neowin.net/news/windows-phone-marketplace-app-ranking-algorithm-changed Since then I have seen some fairly radical changes in terms of app downloads, ad impressions and revenue. Gimme Five for example had over 4 times as many ad impressions last month as it … Continue reading Gimme Five apparently benefiting from new marketplace algorithm
I've decided to consolidate all my individual game pages on facebook into a single 'shuboarder' page. As a result, the individual game pages have been shut down and the official shuboarder facebook page is now open! Search for 'shuboarder' on facebook or access the new page via the link below and give us your likes! … Continue reading Official facebook page opens for business
Just as I thought I'd overcome all the problems with Gimme Five I could possibly face, v1.7 recently failed certification twice under section 3.10 with some vague comments from Microsoft's own testing department blabbering on about Xbox and China. From what I could make out, the tester was failing the game because it contained the word … Continue reading Gimme Five v1.7 banned in China
In the first month or so of Gimme Five's release I started to receive a number of user reviews indicating that the game was crashing frequently. This was really frustrating considering the amount of testing that had been done on the game (many weeks prior to its release on the marketplace). I looked at the … Continue reading Gimme Five says goodbye to OpenXLive
OK, so Gimme Five has been out for just under a week now, and apart from me completely screwing up the ads and the download figures being pretty disappointing, there are a few positives... Firstly, the average rating is around 4.5/5 As I write this, Gimme Five has just passed the 1000 downloads mark and … Continue reading Gimme a week
It's been a while since I last posted anything, so thought I would post a quick update on what's being going on. Development of new game Gimme Five - Due for release in the next week or so. Testing and feedback on OpenXLive version 0.9.8 - Nice to see a lot of the features I … Continue reading Gimme Five is almost here!